Sprites

 

While working on a 2D mobile game, I kept wishing for a better tool to pack sprites. The tools I tried didn’t have the flexibility or features I needed. Building one seemed like a good way to save time on the game, so I made Sprites, a tool for working with sprites in 2D games and websites.

Sprites screenshot
The main screen, with packed sprites and atlas settings.

How the idea grew

Game and graphics engines use all sorts of atlas formats, and some developers build their own engines. I wanted Sprites to work with those, too. So I added custom export templates written in Python, giving developers control over the output.

Sprites screenshot
The animation editor.

Sprites also lets you create and edit sprite animations, generate sprite fonts, and put together simple scenes.

Sprites screenshot
Editing a custom export template.

A review

from App Store “Really good app! I’m using it with Corona – works perfect! Thanks!”

Type
App
Platform
macOS
Contributors
Developer
Mikhail Bolshakov
Design
Den Talala
Stack
Languages
C++, Objective-C, Python
Frameworks
Qt